Constructs a new ScriptObject that can be stored inside ScriptValue.
Empty constructor that leaves prototype, and nativeObject as null.
Add a getter. Getters should be added to a constructor function's "prototype" field
Add a setter. Setters should be added to a constructor function's "prototype" field
Assigns a field to the current object. This does not call any setters.
This property provides direct access to the dictionary
Find a getter in the prototype chain
Find a setter in the prototype chain
Returns a property descriptor without searching the prototype chain. The object returned is an object possibly containing get, set, or value fields.
getters property
Determines if there is a getter for a given property
Tests whether or not a property or field exists in this object without searching the __proto__ chain.
Determines if there is a setter for a given property
Looks up a field through the prototype chain. Note that this does not call any getters because it is not possible to pass an Environment to opIndex.
name property
If a native object was stored inside this ScriptObject, it can be retrieved with this function. Note that one must always check that the return value isn't null because all functions can be called with invalid "this" objects using functionName.call.
Native object can also be written because this is how binding works. Constructors receive a premade ScriptObject as the "this" with the name and prototype already set. Native D constructor functions have to set this property.
Shorthand for lookupField.
Shorthand for assignField
prototype property
prototype property (setter)
setters property
Returns a string with JSON like formatting representing the object's key-value pairs as well as any nested objects. In the future this will be replaced and an explicit function call will be required to print this detailed information.
The dictionary of key-value pairs
The lookup table for getters
The lookup table for setters
General Object class. Similar to JavaScript, this class works as a dictionary but the keys must be strings. Native D objects can be stored in any ScriptObject or derived class by assigning it to its nativeObject field. This is also the base class for arrays, strings, and functions so that those script values can have dictionary entries assigned to them as well.